Attend the StarCraft® II WCS Global Finals Live in the Arena! Tickets On Sale October 7

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The year’s biggest StarCraft® II eSports event just got even bigger! The conclusion of the SC2 World Championship Series Global Finals takes place November 7 and 8 during BlizzCon, and this year, we’re moving the action from the BlizzCon floor to the Anaheim Convention Center Arena.

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Along with this Arena upgrade comes extra seating capacity, allowing us to offer the StarCraft II community another opportunity to be part of the Global Finals excitement live and in person. On October 7 at 11 a.m. PDT, a limited quantity of tickets to attend the epic conclusion of 2014 series in the Arena will go on sale to the public—here’s what you need to know.

Buy Tickets Here on October 7

Two Days of eSports Action in the Arena

Beginning October 7 at 11 a.m. PDT, we’ll be selling approximately 1,000 tickets to attend the SC2 WCS Global Finals via the online event ticketing service Eventbrite. Each ticket costs $25 (plus a $2.37 service fee; limit 6) and grants you access to seating in the Loge and Terrace balcony sections of the Arena at the Anaheim Convention Center on both November 7 and 8.

If you’ve been following the WCS action all year, this is your chance to /cheer on your favorite players as they battle for a spot in the Grand Finals—and be there live for the last thrilling GG of the 2014 series.

How to Buy

To purchase tickets, visit the Eventbrite ticketing page for the SC2 WCS Global Finals in the Arena beginning on October 7.

Once the sale begins, you’ll be able to select the quantity of tickets you’d like to purchase (up to 6 maximum) and click Order Now. If tickets are still available, you will have several minutes to complete your purchase, after which point the tickets will be released for sale to others.

You will need to provide your own name and contact info, including the email address where you will receive the tickets, at the time of purchase. You will not need to provide the names of any attendees, and names will not be printed on Arena badges. Note that tickets to this event are non-refundable.

Ticket Delivery & Badge Pickup

After successfully completing a purchase, the ticket buyer will receive their tickets via email from Eventbrite. Each ticket contains a unique attendee bar code that will be required to gain entry to the show.

To receive your badges, visit the Anaheim Convention Center Arena box office on Friday between 9:00 a.m. PST – 9:00 p.m. PST or Saturday between 9:00 a.m. PST – 6:30 p.m. PST and present your ticket and bar code (printed or on your mobile device).

Watch the World Championship Opening Weekend Online

As a reminder, the StarCraft II WCS Global Finals kick off a week before BlizzCon at the World Championship Opening Weekend. All StarCraft II WCS Global Finals Round of 16 matches will be conducted during the World Championship Opening Weekend event on Saturday, November 1, and while the event isn’t open to the public, you can watch all of the action online on our Twitch Starcraft II World Championship Series channel.

For more information on tickets to attend the conclusion of the SC2 WCS Global Finals at BlizzCon, check out the FAQ below. We look forward to seeing you there!

Tickets to StarCraft II WCS Global Finals in the Arena – FAQ

Q: Where does the StarCraft II WCS Global Finals ticket grant me access?

A: These special WCS Global Finals tickets grant entry to the StarCraft II tournaments held in the Arena at the Anaheim Convention Center (ACC) on November 7 and 8 only, and allow you to sit in the Loge and Terrace balcony sections. Seating is not reserved, so you’ll be able to sit wherever you find a free spot in these sections. Note that these tickets do not grant access to BlizzCon or come with this year’s in-game goodies.

Q: Do I need to buy a ticket for each day of the tournament?

A: Nope! One ticket gets you access to the Arena and the WCS action taking place there on both days (November 7 and 8).

Q: Is anything else going on in the Arena during this time?

A: The Arena is dedicated to the StarCraft II WCS Global Finals on both days of BlizzCon.

Q: What does the WCS schedule during BlizzCon look like?

A: The action begins on Friday around noon PST (after the BlizzCon opening ceremony concludes) and is scheduled to end around 9:00 p.m., though exact timing depends on how the tournaments shake out. On Saturday, matches are scheduled to begin at 10:00 a.m. (beginning with exhibition matches) and end at approximately 6:30 p.m. We’ll post a more detailed schedule closer to the show.

Q: Will all of the WCS Global Finals matches be taking place in the Arena?

The StarCraft II WCS Global Finals Round of 16 matches will be conducted the weekend prior to BlizzCon at a separate location as part of the World Championship Opening Weekend. Note that neither the BlizzCon ticket nor the WCS Arena ticket grants you access to the World Championship Opening Weekend events. All matches of the WCS Round of 8, WCS Semifinals, and WCS Grand Finals, along with some special StarCraft II exhibition matches, will be conducted in the Arena on November 7 and 8.

Q: I have a BlizzCon ticket already—do I need to also purchase a StarCraft II WCS Global Finals ticket to watch the tournament in the Arena?

Your BlizzCon 2014 badge will also grant you access to the Arena to watch the tournament action live on both days of the show (November 7 and 8). General BlizzCon attendees will be able to sit in any available seat in the Arena, including the floor seats close to the action. (They’ll also have access to the Loge and Terrace if they’d like to sit with friends holding WCS-only tickets.) BlizzCon attendees will also have the option to watch certain tournaments, including the Grand Finals, simulcast on the Main and Panel stages on the main BlizzCon floor.

Q: Can I watch the WCS online?

Yes! This year’s BlizzCon eSports tournaments, including the StarCraft II World Championship Global Finals, Hearthstone World Championship, and World of Warcraft Arena World Championship, will be streamed live online for free at www.blizzcon.com and the StarCraft II WCS portal on November 7 and 8. We’ll have more details closer to the show.

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Nation Wars II: Norway vs Korea – Preview / Interviews

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WCS SoundOff: "Fans"

They do it all for you. The top WCS pros are all about winning all of the time, but that doesn’t mean they don’t have soft spots in their hearts for all of their fans. Players like Polt, Jaedong, HuK and Revival battle all over the world for prestige and prize money, but deep down it’s all about you, the fans.

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In this episode of WCS SoundOff the feels are so strong don’t be ashamed to let out all of your emotions. Can you feel the love?

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Arcade Highlight: Unreal Arena

If you’ve been paying attention to the Arcade Community, then Unreal Arena will come as no surprise. Placing in the top ten of our Rock the Cabinet contest, Unreal Arena piqued our interest because of its simple gameplay and customizable weapons. It supports up to 12 players and is a great party game to test your reflexes. Check out our full highlight.

Remember that every game on the Arcade is completely free. Just install Battle.net desktop app and install the starter edition version of StarCraft II.

Launch Unreal Arena


Check out our interview with the creator:

Traysent: So this is the second time we’ve had the pleasure featuring your work but why don’t you introduce yourself for those who might have missed it.

Fulla: Hi I’m Fulla, I’ve been modding Blizzard games back since the original StarCraft days. I moved on to Warcraft III and now StarCraft II. Mostly I spent my free time playing Hearthstone now.

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T: What was the inspiration for Unreal Arena?

F: There was a popular map I played in Warcraft III called ‘Elimination Tournament’. There were many Sniper/Archer type maps back then, but this was the first one to really introduce 3D physics into a map. It included cool new mechanics like jumping down cliffs, projectiles impacting with doodads/obstacles and being able to throw bouncing grenades etc. I always wanted to make something like that for Starcraft II.

T: How long did it take to complete Unreal Arena? How many people worked on it and what roles did they have?

F: It took about 3 months to get a fully playable bug-free version. There were four of us. I handled the majority of the ground work like triggers and object editing. Juxtapoz handeled all the physics, Noobinabox the terrain and UI and Necromoni dealt with a lot of the advanced data.

T: You’ve made a lot of changes to Unreal Arena since the first time we saw it. Can you speak on some of these changes and what motivated you to make them?

F: Originally we had shops at the spawn locations. The problem was all-new players for the first five minutes of the game would just stand there and examine every item. We changed it to a talent system to encourage players to get into the action faster and consider changing their weapons and talents later on once they’ve got some experience. We’re still looking at what’s best and we might make changes in the future.

T: What was the most challenging part in the development process? How did you overcome it?

F: The most challenging aspect was having a team of four people in completely different time zones. In addition, as we all have our specializations, if there was a problem such as a bug in the physics, we’d need to pass the map on to that specific member to fix it. What we tried to do is keep everyone working on their own thing but take notes of the changes made. When that person recieved the current version of the map, they could copy-paste their changes on to it and pass it around.

T: What do you feel makes your game compelling?

F: The map is instant action with a lot of teamwork. You can play a full 6v6 match or just a small 2v2 skirmish and it’s still just as fun. The wide variety of weapons and talents to choose from keep it compelling and every game is different since you’re facing different opponents and combinations.

T: Do you have any plans for other games or future goals as a game designer?

F: Previously I had a map featured called Card Shuffle. I’d like to have a redo at it from scratch. I’d make it very different this time with some cool new features.

T: We’ve asked you before, but remind people on what’s the best way people can follow you and your?

F: I run a Youtube channel: youtube.com/fullasgames. It’s mostly all about Hearthstone but sometimes I upload StarCraft II videos.

T: Last time you said Mafia and Star Battle were some of your favorite Arcade games, any change since then?

F: Zealot Hockey — I’ve played that map to death!

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DH: Stockholm – Dreams, Schemes and Silver Regimes

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[Code S] Ro4: INnoVation vs Cure Preview – Season 3

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The Science Corner –The Threat Continues

Howdy there! We will get back to our scheduled programming in just a moment. We just received an update from our undercover source that has been providing us with eye-witness exclusives about some specimen data.

If you remember from before, our man on the inside was regrettably discovered and ousted from the Dominion facilities… but it seems he got the last laugh! Somehow, our informant managed to smuggle out some encrypted hardware with him, and recently sent it our way for your listening pleasure. The informant’s data provided us key intelligence surrounding some of the meaner Zerg biological monstrosities including the Infestor, Corruptor, Hydralisk and Mutalisk.

Now that you’re getting to understand our opposition, decide how you can be the hope for Terran as a foundational or support unit!

If you seek more knowledge of the Zerg specimens we’ve learned of so far, see our previous Science Corner episodes 1 & 2 from Radio Liberty.

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Season 4 Ladder Map Pool: Voting Begins

Last week, it was announced that we’re allowing the community to choose the map pool for the upcoming ladder season by voting for their favorite ladder maps from past seasons. With over 60 eligible maps, we first asked for your help in trimming down the list for the final poll.

We’ve looked through the nominations posted online and through #dreampool on Twitter and gathered the most popular suggestions. Now with the final poll in place, the voting begins! You’ll have until October 1 to vote on the seven maps that you want to see in Season 4!


Steppes of War

Shakuras Plateau

Tal’Darim Altar LE

The Shattered Temple

Cloud Kingdom LE

Xel’Naga Caverns

Habitation Station LE

Yeonsu LE

Whirlwind LE

Neo Planet S LE

Ohana LE

Daybreak LE

Antiga Shipyard

Bel’shir Vestige LE

Metalopolis

Akilon Wastes


For the duration of the voting period, the results will be hidden. Once voting has concluded, we’ll tally up the votes and announce the complete Season 4 map pool in the weeks that follow.

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WCS Europe – Ro16 Group D Preview – Season 3

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[Code S] Ro4: Zest vs soO Preview – Season 3

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