BLIZZARD BLACK FRIDAY OFFER – Save 50% on StarCraft® II: Wings of Liberty™ and StarCraft® II: Heart of Swarm™

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Too epic to be contained within a single day, the Blizzard Black Friday discounts begin now!

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This week only, save 50% on the digital PC editions of StarCraft® II: Wings of Liberty™ and StarCraft® II: Heart of Swarm™ in the Battle.net Shop. In addition, you can also save 75% on World of Warcraft® and 50% on Diablo III and Reaper of Souls.

Hurry, though—these Black Friday deals end Tuesday, December 2!

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Robotics Analysis and the Heart of a Mothership

More news today from Radio Liberty, folks! We’re happy to tell you that we’ve managed to analyze another block of the Protoss data drive which Archer found in the foothills just two weeks back. Turns out, the block had information on a good number of Protoss robotic units, including info on the all too eerie Observer, the menacing Immortal, and that very frightening sight on the battlefield: the Warp Prism.

In addition to all this new info on Protoss robotics, we also managed to secure a data set on the unit which comprises the heart of every Mothership: the Mothership Core. These guys are immensely capable, and a rare sight to behold indeed! Nonetheless, we managed to find quite a cache of information on the core, and are excited to bring it to all of you today.

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If you seek more details on our recent discussions around the Zerg and Terran, you can take a look at that too! We’ll keep working in the meantime on this Protoss drive, but I’ll be upfront and tell you that this next data block looks like it could present a real challenge. Never fear though, we’ve got other initiatives underway! Till then, keep fighting the good fight.

If lore is your fancy, you can check out the story of StarCraft here, or score yourself a copy of StarCraft: War Stories in Kindle or eBook format.

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Legacy of the Void: Multiplayer Development Update – November 19, 2014

Thank you so much for the feedback you’ve provided for Legacy of the Void since our reveal at BlizzCon. Having had time to review the feedback we’ve received, we’d like to provide an update on our current thinking and also help clear up some common misunderstandings as well.

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New Unit Count

Everything in the game so far is just a snapshot of where we’re at in development, and nothing is set in stone at this point. For instance, it’s absolutely not determined that Protoss will only get one unit while other races will get two. The final new unit count is not yet decided. We want to do what’s right for the races and the game, and it’s just too early to make a call on the final new unit count for Legacy of the Void right now.

Protoss Strength

We’ve seen concerns about Protoss being mostly ‘nerfed’. Obviously we don’t want any race to get mostly ‘nerfs’ while other races are buffed, but because we’re trying so many things at once, balance will be off. Also, we’re aware that if we take away from the strength of the race as a whole, we’ll need to add something else back to make up for it since the balance of the game is pretty solid right now in Heart of the Swarm.

For example, one of the most powerful buffs in Legacy of the Void that we’re seeing internally is on the Protoss. A Warp Prism performing a drop with two Immortals is ridiculously powerful. The Hardened Shield buff as well as ranged pick up works so well (if an opponent has no air units in play) that Protoss always gets a huge lead in the mid-game.

Resource Changes

As far as resourcing is concerned, right now, we’d like to specifically target a change where players need to spread their bases out more so that there’s a lot more action going on. We believe this will have two benefits: players going on the offense will have more attacking options, and players on the defense can show off their defending skill better since they have to defend a much wider area now.

While we’ve seen a variety of suggestions on this topic, we’d like to focus on changing the problematic parts of this system and not immediately look to do a complete redo. One of the main design goals we’ve always had on our team is to locate the specific area we’d like to change and only change that part. The main reason for this is very simple. We don’t want to potentially lose the good parts of a system by changing more than what’s necessary.

Unit Changes

A few thoughts on some points we are seeing discussed on specific unit changes.

  • The HERC overlap with the Hellbat (and somewhat with charge upgraded Zealots) is something we’re aware of and would like to address.
  • Interceptors are not free. Their cost still remains the same
  • We’re also looking at changes on many other things including:
    • Various abilities we aren’t happy with
    • Exploring new unit ideas on both Protoss and Terran
    • Exploring ways to make the upgrade process more interesting and dynamic
    • Exploring ways to reduce micro in the game that can’t really be seen vs. increasing micro that players can show off.

Once again we really appreciate all the feedback you’re providing. We’d like to offer some points to help keep the feedback as productive as possible before we move into Beta testing.

Focus on discussion rather than conclusions

It’s really not possible to definitively say how good or bad a change is until we’ve had a lot of playtesting. Recently we’ve seen some feedback and discussion turn into definitive conclusions on certain subjects, many of which differ from what we’re seeing in our internal playtesting. We’d like to make sure that everyone understands that nothing is final, and while the discussion on these changes is helpful, there’s no need to overreact to any of these changes we’ve previewed so far. There will be a time for everyone to test these changes personally and see how they play out. We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.

Beta will look much different than what you saw at BlizzCon

In our internal pre-alpha build, we’re already exploring completely different changes, making tweaks to existing things, adding/removing units and abilities, and so on. We’d like to point out once more that our current focus is not on specific changes that make or break a race, but how the game as a whole is functioning. The best time for that is during the Beta. Right now, it’s just not possible to make calls on individual changes without seeing what the game as a whole will look like.


As always, thank you so much for your input. Please remember that nothing is final, we’re putting a heavy emphasis on gathering all of your feedback, and we’ll try our best to at least internally test suggestions we see in order to fully explore all the options available to us for Legacy of the Void.

Thank you.

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Game Analysis: Snute vs Flash

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Because We Can: Breaking #Dreampool

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HomeStory Cup X Preview – The BlizzCon Hangover

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Power Rank – Post-Blizzcon Edition

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2014 Season 4 Begins!

Season 4 of 2014 StarCraft II league play has begun! Bonus pools and standings have been reset, and 2014 Season 3 milestones have been awarded. You can take a look at your 2014 Season 3 results by visiting the Leagues and Ladders section of your StarCraft II character profile.

Furthermore, Season 4 brings new community voted maps from the #dreampool voting contest. Take just a moment to get familiar with all of the new maps by checking them out before you hit that “Find Match” button in the game.

As always, the hidden skill ratings used for matchmaking and league placement carry over from one season to the next, so if you were already placed in a league prior to the 2014 Season 3 lock, you’ll only need to play one placement match to kick off the new season.


Additionally, a free character name change will be aplied to all accounts that did not have one available next week. Remember, character name changes do not stack (you can only have one free name change at a time).


We wish the best of luck to all of you heading in to the fourth season of 2014 ladder play and hope you have a blast on the new maps.

GL HF!

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Tower Overwhelming – Life Wins WCS 2014

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WCS Global Finals – Semis and Grand Finals Recaps

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